The Guardians Explore

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A card based adventure game for everyone.

Very thematic experience.

Accessible and strategic.

Party up now

The Guardians Explore Card Gallery

Card Name Energy Cost Type Class Ability Text Rarity
Shot Skill Archer +2 Energy and +1 Attack. If you battle at a location with a monster with Overrun, gain +1 Attack. 3
Point Blank Shot 2 Skill Archer +2 Energy and +3 Attack. If you battle at a location with a monster with Overrun, gain +2 Attack. 2
Aimed Shot Skill Archer You may set cards from your hand facedown under Aimed Shot. During your Battle Phase, choose a monster. Place 3 damage counters on it. Then place 3 more damage counters on it for each card under Aimed Shot. 1
Daze Skill Rogue At the end of the Power Up Phase, gain +1 Attack for each Rogue card you have in play. 3
Precise Strike Skill Rogue Look at the top 2 cards of your deck. Discard any number of them and put the rest on top of your deck in any order. At the end of the Power Up Phase, gain +1 Attack for each Rogue card you have in play. 2
Borrow Skill Rogue You may play one non-item, non-SUPER card another player has in play, as if just played from your hand. If you do this, discard Borrow. 1
Axe 6 Item Weapon This card remains in play for the rest of the game. Persistent: At the end of the Power Up Phase, gain +2 Attack for each Knight card you have in play. 2
Wand 7 Item Weapon This card remains in play for the rest of the game. Persistent: During your Battle Phase, choose a location and place 1 damage counter on all monsters there for each Wizard card you have in play. 2